Smash n' Match
	OK, I'll make this quick.  This is an old QuickBasic program I wrote
probably about six years ago.  I recently ran across it (and QuickBasic) and
with a little tweaking to make it run at the same speed as it did on the 386
it was written on (but it's still pretty primitive speed adjustment, so it
might take a few minutes to adjust to your computer) and figured I would put
it out for people to see and maybe for my friends to laugh at.  Oh, and in case
you haven't figured this out yet, it runs in DOS or later, but only fullscreen
in win95.
	It's pretty simple.  The game is kind of like a dyslexic version of one
of those falling shape games where your try to match pieces.  No, things don't
'fall' upward, you are trying _not_ to match the pieces.  Every time the
falling piece is immediately adjacent to a similar piece in one of the four
cardinal directions (well, three, another one can't get above it) They
match, and another row of pieces scrolls up from the bottom of the screen.
(Since the goal is to get rid of all the pieces on the screen, this can be a
problem.)  To get rid of pieces, drop the falling piece onto a different type
of piece, and thanks to the wonders of gravitational acceleration and kinetic
energy, both of them will blow up into little bits and never trouble you
again.
	Use the left and right arrow keys to move the falling piece (you
guessed it) left and right.  You can also press the down arrow key to quck
drop the piece until it hits something, so you don't have to wait for it to
fall all the way down.
	You can also press the up arrow key to turn the next piece (Notice the
next piece area near the lower right corner) into a bomb.  You will get one
bomb for each level you pass (by clearing out every last piece on in the
'pit'), but you start with none so you won't be able to use bombs right away
(don't worry, the game is pretty easy when it starts out)  There really isn't
anything all that special about bombs; they are in actuallity just a piece
which never appears on the board, and hence never has a match, making them
kind of a universal solvent for problem spots.  Once you get used to the game a
bit you will be able to see that with the next piece that is coming, you will
have no safe place to drop it; that is when you use a bomb, simultaniously
getting rid of the next problem piece, and allowing you to knock one more
piece out of the way so you will hopefuly have fewer such problems in the
future.
	The ESC key pauses the game and gives you the option to quit.

Known bugs as of this writing:
-Restarting too many times causes the program to crash.

Being a recent graduate, my contact info could change at any time but I hope 
to keep my web page at: http://members.xoom.com/jlove/  updated.  I may
provide small bug fixes (the restart bug is rather a large one) there, and put
up other programs there, possibly including a completely re-written in C++ 
version of this game.

